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Tweλve days of functional programming

Haskell is not far from being a fully competitive language for professional game development. We'll explore how we can produce amazingly simple Haskell code that, at least in some respects, surpasses what the traditional gaming industry is doing nowadays.

When and Where?

Fill out the form after solving the programming assignment and the riddle. Deadline: 25.06.2015, late evening.

If you have any questions, please don't hesitate to ask them here.

Presenters and Trainers

Lucian Mogoșanu


Dan Șerban



Participants so far (this list may grow as more people sign up)

Mihai Chirculescu
Dan Iulian Muntean
sesiuni/haskell.1434141062.txt.gz · Last modified: 2015/06/12 23:31 by dserban