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sesiuni:design-patterns [2013/07/08 15:40]
mbarbulescu [Slides]
sesiuni:design-patterns [2014/06/27 20:54]
mbarbulescu
Line 4: Line 4:
  
 ^  Date  ^  Time          ^  Room  | ^  Date  ^  Time          ^  Room  |
-1 - 5 July 2013  ​08:00 - 11:00 |  ​EC004  ​|+24, 25, 26, 27 June 2014 11:00-14:00 |  ​EC101 |
  
-Sala este EC004 din Facultatea de Automatică și Calculatoare. Vezi [[http://​workshop.rosedu.org/​2013/​harta | harta]] pentru detalii. ​ 
 == Registration == == Registration ==
  
-Complete [[https://​docs.google.com/​spreadsheet/viewform?formkey=dGQ1VWIzdTZOYUhRd09XNlpuMzFNdVE6MA|this form]]+Complete [[https://​docs.google.com/​forms/​d/​1bLbF_FDgeJEstFeYlivyX6gBE4Q_npY3Jal14sH3pGU/viewform?usp=send_form|this form]].
  
 +**Deadline inscrieri: 22 iunie 2014**
 == Instructor == == Instructor ==
  
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 <​ctudor@ixiacom.com>​ <​ctudor@ixiacom.com>​
  
-== Slides ==+== NEW: Slides ==
  
-[[http://​workshop.rosedu.org/​res/​ctudor/​Introduction%20to%20Design%20Patterns.pdf|Download PDF]] +**NEW RESOURCE ADDED: ** Course SlidesUse the links below for downloading
-[[http://​workshop.rosedu.org/​res/​ctudor/​Introduction%20to%20Design%20Patterns.pptx|Download PPT]]+
  
  
-<​html>​ +  - [[http://workshop.rosedu.org/res/​design-patterns/​Introduction%20to%20Design%20Patterns.pptx|Introduction To Design Patterns]] 
-<​center>​ +  - [[http://​workshop.rosedu.org/​res/​design-patterns/The%20Joy%20and%20Chalanges%20of%20Writing%20Quality%20Software.pptx|The Joy and Chalanges of Writing Quality Software]] 
-<iframe src="http://docs.google.com/viewer?url=http://​workshop.rosedu.org/​res/​ctudor/Introduction%20to%20Design%20Patterns.pdf&​embedded=true"​ width="​600"​ height="​470"​ style="​bordernone;"><​/iframe>​ +  - [[http://workshop.rosedu.org/res/​design-patterns/​Perspectives%20on%20Design%20Principles.pptx|Perspectives on Design Principles]]
-</center>​ +
-</html> +
-== Topics covered == +
  
-How to avoid a bad design 
  
- * Rigidity +== Prerequisites ==
- * Fragility  +
- * Immobility ​+
  
-using design principles+The workshop is addressed to participants who have:
  
-Single Responsibility Principle + Basic/​Medium knowledge of OOP (participants should know what the following notions refer toclassclass member, method, destructor, static method, virtual method, constructor,​ static constructor,​ object, inheritance,​ aggregation)
-* Open Close Principle +
-* [[:​sesiuni:​liskov|Liskov’s Substitution Principle]] ​(studied in detail [[:sesiuni:​liskov|here]]we recommend this presentation if you want to improve your software'​s quality) +
-* Interface Segregation Principle +
-* Dependency Inversion Principle+
  
-and also the most useful Gang-of-Four design patterns+ * Practical knowledge ​of writing an OOP program (the programming language is not important)
  
-  * Singleton +== Purpose of workshop ==  
-  * Factory Method + 
-  * Abstract Factory + Participants will gain insight on what there is to know in order to build a quality software. There will be open discussions and wisdom sharing on topics like: requirements discovery and documentation,​ design best practices and implementation hints. 
-  ​* ​Template Method +== Agenda == 
-  * Strategy + 
-  * Iterator +        - A word about complex systems 
-  ​* ​Observer +        - Raw materials for software development 
-  ​* ​Adapter +        - Introduction of UML diagrams 
-  * Decorator and more+        - Examples of bad design 
 +        - SOLID design principles 
 +                - Single Responsibility Principle 
 +                - Open Close Principle 
 +                - Liskov Substitution Principle 
 +                - Interface Segregation Principle 
 +                - Dependency Inversion Principle 
 +        - Overview of design patterns 
 +        - Design Pattern catalogue (each pattern will be considered in the context of solving a real design issue) 
 +                - Composite 
 +                - Iterator 
 +                - Strategy 
 +                - State 
 +                - Template Method 
 +                - Decorator 
 +                - Proxy 
 +                - Factory Method 
 +                - Visitor 
 +                - Abstract Factory 
 +                - Observer 
 +                - Command 
 +                - Adapter 
 +                - Facade 
 +                - Singleton 
 +                - Bridge 
 +        - Design Entropy 
 +                - What is design entropy 
 +                - How it affects the design 
 +                - How to build an entropy friendly design 
 + 
 +Puteti consulta si [[http://​workshop.rosedu.org/​2013/​sesiuni/​design-patterns|prezentarile de anul trecut]]
sesiuni/design-patterns.txt · Last modified: 2014/06/27 20:54 by mbarbulescu