Design Patterns
When and Where?
Date | Time | Room |
24, 25, 26, 27 June 2014 | 11:00-14:00 | EC101 |
Registration
Complete this form.
Deadline inscrieri: 22 iunie 2014
Instructor
Catalin Tudor
NEW: Slides
NEW RESOURCE ADDED: Course Slides. Use the links below for downloading.
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Prerequisites
The workshop is addressed to participants who have:
Basic/Medium knowledge of OOP (participants should know what the following notions refer to: class, class member, method, destructor, static method, virtual method, constructor, static constructor, object, inheritance, aggregation)
* Practical knowledge of writing an OOP program (the programming language is not important)
Purpose of workshop
Participants will gain insight on what there is to know in order to build a quality software. There will be open discussions and wisdom sharing on topics like: requirements discovery and documentation, design best practices and implementation hints.
Agenda
A word about complex systems
Raw materials for software development
Introduction of UML diagrams
Examples of bad design
SOLID design principles
Single Responsibility Principle
Open Close Principle
Liskov Substitution Principle
Interface Segregation Principle
Dependency Inversion Principle
Overview of design patterns
Design Pattern catalogue (each pattern will be considered in the context of solving a real design issue)
Composite
Iterator
Strategy
State
Template Method
Decorator
Proxy
Factory Method
Visitor
Abstract Factory
Observer
Command
Adapter
Facade
Singleton
Bridge
Design Entropy
What is design entropy
How it affects the design
How to build an entropy friendly design
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